
Chef Blob
Role: Level Designer
Team Size: 10
Development time: 80 hours
Engine: Unity
Chef Blob
Chef Blob is a top down mobile game, designed for an android tablet. The core gameplay of Chef Blob focuses on collecting ingredients that the customers’ request to cook and serve them to the customers. This is accomplished by moving the player character across the screen to find the ingredients after they spawn. The player must take the ingredients to the cook zone to create a dish and then serve the dish to the customer. If the player wishes to get rid of a dish or ingredient, they must visit the vomit zone to empty their inventory.
Responsibilities
The sole level designer until midway through development then onboarded new team during the development cycle
Handled documentation and scrum boards
Planned and designed levels collaboratively
Used agile development to plan from proof of concept to RTM

Team Photo

Alpha scrum board

Skill Progression Chart
Level Metrics

Level

Level with Whirlpools

Level

Level

Pillars

Whiteboard Mock up

Gameplay loops

Brainstorming