Chef Blob

image+%286%29.jpg

Role: Level Designer

Team Size: 10

Development time: 80 hours

Engine: Unity

image (2).png

Chef Blob

Chef Blob is a top down mobile game, designed for an android tablet. The core gameplay of Chef Blob focuses on collecting ingredients that the customers’ request to cook and serve them to the customers. This is accomplished by moving the player character across the screen to find the ingredients after they spawn. The player must take the ingredients to the cook zone to create a dish and then serve the dish to the customer. If the player wishes to get rid of a dish or ingredient, they must visit the vomit zone to empty their inventory.

ScreenshotOfGame.jpg

Responsibilities

  • The sole level designer until midway through development then onboarded new team during the development cycle

  • Handled documentation and scrum boards

  • Planned and designed levels collaboratively

  • Used agile development to plan from proof of concept to RTM