Role: Track Team Producer
Team Size: 57
Development time: 3 months
Engine: Unreal 4
HaberDashers
HaberDashers is a console-style arcade (kart) racer for the PC in which players control miniature humanoid inhabitants of an everyday home, racing past outsized household items and through rooms as they compete against human and AI opponents with both driving skills and item pick-ups.
HaberDashers was created by a team of 57 students over 3 1/2 months.
During the development of Haberdashers, SMU Guildhall went virtual due to the pandemic. This took place halfway through the vertical slice milestone.
HaberDashers is available on steam for free.
Responsibilities
Producer for track team
Led scrum every morning
facilitated communication between different teams, leads, producers, and stakeholders
Transitioned track team to virtual during development
Solved blockers, ran meetings, and settled interpersonal conflicts
The Switch to Virtual
During the vertical slice milestone, we received word that our school would be switching to virtual with only a few days' warning.
We were still using physical kanban and had no experience developing a game remotely. The producers and I stayed late to switch all the tasks to software called Monday to track our tasks and set up new pipelines to combat the issues that we expected to arise during this change.
We had no extra time for development and despite the harrowing odds, we managed to be the first class to be published through Guildhall during this stage of our education.
HaberDashers Trailer

First playtesting session

Track team meeting with GD

Entire team meeting

Bathroom Track

Kitchen Track

Living Room Track

Bathroom Track

Bathroom Track

Living Room Tack

Bathroom Track

Living Room Track