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Role: Track Team Producer

Team Size: 57

Development time: 3 months

Engine: Unreal 4

 
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HaberDashers

HaberDashers is a console-style arcade (kart) racer for the PC in which players control miniature humanoid inhabitants of an everyday home, racing past outsized household items and through rooms as they compete against human and AI opponents with both driving skills and item pick-ups.

HaberDashers was created by a team of 57 students over 3 1/2 months.

During the development of Haberdashers, SMU Guildhall went virtual due to the pandemic. This took place halfway through the vertical slice milestone.

HaberDashers is available on steam for free.

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Responsibilities

  • Producer for track team

  • Led scrum every morning

  • facilitated communication between different teams, leads, producers, and stakeholders

  • Transitioned track team to virtual during development

  • Solved blockers, ran meetings, and settled interpersonal conflicts

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The Switch to Virtual

During the vertical slice milestone, we received word that our school would be switching to virtual with only a few days' warning.

We were still using physical kanban and had no experience developing a game remotely. The producers and I stayed late to switch all the tasks to software called Monday to track our tasks and set up new pipelines to combat the issues that we expected to arise during this change.

We had no extra time for development and despite the harrowing odds, we managed to be the first class to be published through Guildhall during this stage of our education.

 

HaberDashers Trailer